// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using System;
using UnityEngine;

public class WelcomePopupAnimation : MonoBehaviour
{
    public event Action OnAnimationEnd;

    [SerializeField]
    private Animator animator;

    private static readonly int AnimateHoleId = Animator.StringToHash("AnimateHole");

    private void AnimationEnd()
    {
        OnAnimationEnd?.Invoke();
    }

    public void StartAnimation()
    {
        animator.SetTrigger(AnimateHoleId);
    }
}
